Dungeons & Dragons Fifth Edition (abbreviated as 5e) has one design decision that’s led to mixed reviews: it doesn’t include rules for stealth and darkness, both of which are hugely important mechanics in the tabletop roleplaying game’s pen-and-paper forebears. With many of the game’s prominent settings, including Dragonlance and Eberron, being set in dark environments where adventurers need to be able to sneak around their foes, this absence seems glaring. So why did the game designers decide to leave out this crucial part of Dungeons & Dragons?

How Dark Vision Works

In 5e, darkness is more than just the absence of light. It’s a magical effect that can be created by spells like Darkness or Devil’s Sight. When you’re in darkness, you have disadvantage on all attack rolls and Wisdom (Perception) checks that rely on sight. However, you can still see normally in darkness if you have Darkvision. Darkvision is a special type of sight that allows you to see in darkness as if it were dim light. It doesn’t work in magical darkness, though. For example, a dark shard amulet would not give someone darkvision in an area where Darkness was cast. If your DM is running combat in darkness, he might also require you to use a torch for any skill check that relies on sight.

How Total Darkness Prevents Attacks of Opportunity?

In the game of Dungeons and Dragons, there are many ways to darkness 5e. One of the most common is the total darkness created by the spell darkness. This darkness not only provides concealment for the characters within it, but also prevents attacks of opportunity from being made against them. This is because an attacker would need to be able to see their target in order to make an attack of opportunity, and total darkness prevents this. The rules for darkness state that a character within a 10-foot radius of a point you choose can’t see anything beyond 10 feet (bright light doesn’t affect this). Beyond that radius, they have a general idea of what’s going on, including the location of any creature or object which has moved or made noise since they last saw beyond that radius.

Forced Movement in the Dark:

In 5e darkness, a character with the Darkvision feature can see in dim light within a specific radius and in darkness as if it were bright light, but cannot see colors. Additionally, 5e darkness imposes disadvantage on all attack rolls and Perception checks that rely on sight. However, there are many ways to counteract these effects. For example, if you have darkvision, you can still use it even in darkness. If you don’t have darkvision or your eyesight becomes impaired for any reason, then you may want to consider having someone else lead the way. The 3rd-level spell Devil’s Sight allows one person to cast nonmagical light upon themselves for ten minutes per day. The Queen of Air and Darkness from book of vile darkness has an invocation called Lightless Void which makes her completely invisible until she takes an action or attacks, enabling her to scout out a place before making her presence known.

Kingsley
Kingsley is only crazy about Dungeons & Dragons. For three years he played the DND master for different groups of people. In addition, he has worked on the internet and board games. He is familiar with DND's various gameplay options and themes, and as a DM, Arthur provides the answer no matter which DND-related topic you struggle with.