If you are one of the players in your group who enjoy playing with or against powerful elemental creatures, I’ve got good news for you! You don’t have to head all the way to the Elemental Chaos or wait around while the Dungeon Master rolls up another monster to keep things interesting. There are fire elementals right here in the Player’s Handbook, Monster Manual, and Elemental Evil Player’s Companion that you can use in your game today! So what do you need to know about them? Well… everything. But we’ll cover the basics below.
Fire elementals are fearsome opponents in combat. They are immune to fire damage and can breathe fire, making them particularly dangerous to characters who rely on fire-based attacks. They are also resistant to nonmagical weapons, so characters who do not have magical weapons will find it difficult to damage them. When fighting a fire elemental, it is important to keep your distance and focus on hitting it with powerful magic attacks.
Fire elementals are one of the most popular monsters in Dungeons & Dragons, and for good reason. They’re powerful, they look cool, and they’re just plain fun to fight. If you’re looking to add a fire elemental to your game, here are a few things you should know. First, fire elementals can be found as both medium-sized and small enemies. The medium-sized ones are more powerful than their smaller counterparts but also have a higher hit point total - up to 93 at 18th level - while the small ones only have 27 hit points (that’s right; not even half) at 18th level.
In Dungeons & Dragons, fire elementals are powerful creatures made of pure flame. They are often summoned by wizards and sorcerers, and can be found in the Elemental Plane of Fire. Fire elementals are not intelligent, but they are fiercely loyal to their summoners. Fire elementals vary in size, from small myrmidons to large lords. The fire elemental myrmidon is usually encountered as a lone creature on its own or in pairs. The fire elemental lord is usually encountered with other fire elementals or with other types of monsters such as trolls. Fire elementals never use weapons or armor, nor do they ever wear clothing (unless it was magically compelled).
A group of fire elementals is often sent into a cavern to clear it out before larger forces move in. Fire elementals attack with claw attacks that deal fire damage. Fire elementals have resistances to fire damage, poison damage, and cold damage. These resistances increase as the creature gains power. Fire elemental myrmidons cannot speak; fire elemental lords can speak Ignan (a language common in hot regions) and Draconic (a language spoken by dragons).
When we set out to design fire elementals for fifth edition Dungeons & Dragons, we wanted to make sure they were fearsome and deadly foes. We also wanted to make sure they had a wide range of options for how they could be used in combat. For example, fire elementals come in small (2-3 HD), medium (4-5 HD), and large (6-7 HD) sizes with the same monster statistics.
The only difference is their appearance, their hit points, their attack bonus and damage dice/blow attacks. Medium fire elementals have an AC 18 and hit points 140; small fire elementals have an AC 16 and hit points 100; large fire elementals have an AC 14 and hp 250. The largest fire elemental has an AC 20, which makes it one of the most durable monsters in 5th edition Dungeons & Dragons.