A polearm master is one of the prestige classes available in the Player’s Handbook 5e, found on page 150 of the Dungeon Master’s Guide 5e and detailed on pages 141–143 of The Sword Coast Adventurer’s Guide 5e. This article will discuss how to become a polearm master, what benefits it has, and why you would want to take this prestige class over other available ones at your level. We will also cover some tips to help you make the most out of being a polearm master in any Dungeons & Dragons campaign!

What is a Polearm?

A polearm is a long-handled weapon that usually has a blade on the end. In D&D, there are many different types of polearms, such as halberds, pikes, and spears. The Polearm Master feat allows you to become an expert in using these weapons. When wielding any type of polearm, you deal one extra damage die for every two points in your Dexterity modifier. As well, when making an attack with a polearm against a creature within reach, if you make your attack roll with advantage, then both the attack and any other enemies within 10 feet must make a Dexterity saving throw or take one point of damage from your weapon’s piercing effect. Finally, the Polearm Master feat gives you proficiency in all simple and martial weapons.

Why be a polearm master?

Being a polearm master has its perks. For one, you get to choose your weapon, which means you can select one that best suits your fighting style. You’re also highly proficient with this type of weapon, making you a force to be reckoned with on the battlefield. Plus, you have access to special maneuvers that can give you an edge over your opponents. And if that’s not enough, you also get to add your Strength bonus to damage rolls with polearm weapons.

How to become a polearm master:

To become a polearm master, you must first understand the weapon itself. A polearm is a long, two-handed weapon that usually has a sharp point at one end. The most common type of polearm is the spear, but there are also halberds, glaives, and tridents. In addition to having a longer reach than other weapons, the main advantage of these weapons is their ability to quickly attack from both sides. The disadvantage of this type of weapon is their difficulty in defending oneself when attacked by someone on either side. If you want to be an expert with this style of combat, we recommend looking for more sources on how to effectively use these weapons as well as practicing frequently until it becomes second nature!

Quests, feats and other ideas for your character:

If you want to become a Polearm Master in D&D, there are a few things you can do. First, take the Polearm Fighting feat. This will give you a +1 bonus to attack and damage rolls with polearms. Second, try to find quests that involve using polearms. These can be difficult to come by, but they’re worth it for the experience. Third, look into taking the Polearm Mastery feat. You’ll need a total of 11 levels in fighter class or another similar martial class before you can take this feat.

Fourth, if your DM allows feats from other sources (such as the Player’s Handbook), consider taking the Throw Anything feat. It lets you use any polearm as if it were an improvised weapon (in other words, without penalty). Finally, talk to your DM about making a monk character. Monks are experts at unarmed combat, so this would work well for someone trying to learn how to fight with their feet and hands instead of their weapons.

If you choose to make a monk, focus on the Unarmed Combat style which focuses on striking opponents with your fists. To complement this fighting style, focus on Strength rather than Dexterity because strength gives more bonuses when it comes to unarmed attacks. The Martial Arts fighting style works too; while these aren’t typically great choices for melee fighters, it may be good enough if all you plan on doing is getting up close and personal with your opponent while still wielding a polearm.

Kingsley
Kingsley is only crazy about Dungeons & Dragons. For three years he played the DND master for different groups of people. In addition, he has worked on the internet and board games. He is familiar with DND's various gameplay options and themes, and as a DM, Arthur provides the answer no matter which DND-related topic you struggle with.