The 5th edition of the world’s most popular roleplaying game is finally here! The newest version of D&D brings an entire suite of changes to the classical mechanics that have made this game beloved worldwide. Some are minor, while others are drastic, but one thing that has not changed much from previous editions is the Psychic Lance spell, which allows you to throw psychic energy at your foes, causing them damage and potentially knocking them back as well.

Psychic Lance 5e Ability Scores:

Raulothim’s psychic lance 5e has several ability scores that players need to consider as they make their character. Strength is the most important ability score to think about because it determines the size of the psychic lance that the character can use in combat, and all other ability scores (including Constitution) play second fiddle to Strength.

Dexterity is less critical but still important because it determines how well your character avoids damage from an attack with a weapon or spell. Intelligence is not particularly important because the default mode for playing psychic lance 5e does not require players to cast spells. However, characters who want to do so should put some points into Intelligence.

Psychic Lance 5e Proficiencies, Tool and Languages:

PROFICIENCIES - This sub-class grants proficiencies in Martial weapons and Improvised Weapons. TOOLS - One tool of your choice will be made into a magic item. LANGUAGES - Basic raulothims psychic lance 5e allows the character to learn one new language or add one word to their current language.

D&D 5E PSYCHIC LANCE: At the 3rd level, when you cast the spell from the dnd 5e psychic lance class list, you can target any creature within range. The spell targets have a disadvantage on saving throws against the spell, and creatures immune to being charmed automatically fail this saving throw.

Additionally, casting a damaging spell deals an extra 1d8 psychic damage per hit die at the third level, and an extra 1d6 psychic damage per hit die at the fifth level (maximum of 10d8). Once per turn, a psychic lance may also make a ranged attack with its weapon by firing it as if it were a crossbow. The weapon’s normal longbow properties do not apply to this attack, but all other properties remain the same.

Psychic Lance 5e Class Features:

The psychic lance 5e’s class features are largely based on several things. In one respect, they have based on their proficiency in Arcana. When someone is proficient in Arcana, they can use Intelligence as their spellcasting ability. Along with this, they have some abilities tied to Intelligence and require them to cast spells like the Eldritch Blast cantrip or Agonizing Blast cantrip. Some of these features include Psychic Assault, which allows them to deal psychic damage to an enemy within 30 feet using an attack action.

Another feature is Psychic Shielding which gives them resistance against psychic damage while they are within 30 feet of their companion creature. Illusory Double also causes enemies to see two targets when they target the 5e raulothim’s psychic lance. There are also more features that we have not discussed yet, such as Illumination (cast daylight), Concentration (no distraction from physical exertion), and Spellcasting (need Intelligence for casting).

As you can see, the list of abilities and class features for the d&d 5e psychic lance is rather lengthy. However, do not worry; it should not be too difficult to memorize it all since there are just so many different types of attacks that you can choose from!

Psychic Lance 5e Level Feature Benefits:

While many players will overlook psychic lance as a power, it can be one of the most damaging powers in the game. Psychic Lance’s Level Feature Benefits are:

-Range - At level 1, you know telekinesis which is already pretty far-reaching. Psychic lance dnd 5e range is 40 feet at all levels. That means it is more than half of a football field at max level and doubles your party’s movement speed. -Damage - The damage starts low but quickly ramps up as you get more into the game.

Your psychic lance deals 3d8 force damage at the first level and increases to 8d8 by the 20th level. As you increase in level, so does the number of targets affect by your attack. Suppose a target is within 15 feet when you hit them with the psychic lance. In that case, they take an additional 2d8 force damage for every creature that was already 15 feet before the attack (i.e., if three enemies were next to each other when you used dnd 5e raulothim’s psychic lance, each enemy would take 4d8 force damage).

Psychic Lance 5e Character Concept:

The Psychic Lance is a character 5e class that is all about using their psychic abilities to lance through the minds of their enemies. They are mighty warriors that can control the battlefield with their minds. Psychic Lances use their psychic abilities to significant effect in combat. They can read the thoughts of their enemies and use this knowledge to predict their movements. They can also telepathically communicate with their allies and share information instantaneously.

Psychic Lance 5e Class:

The Psychic Lance 5e class is a particular type of warrior that uses their psychic powers to fuel their lances. These lances are incredibly powerful and can penetrate even the thickest armor. The Psychic Lance 5e class is very versatile, able to fight on the front or back lines, depending on what the situation calls for. They are essential to any party and can easily take down even the strongest foes. If you want to try something new in your next game, consider giving the Psychic Lance 5e class a try.

Psychic Lance 5e Feats, Spells, and Skills:

The Psychic Lance is a mighty 5e feat that allows you to channel your psychic energy into a lance of pure force. This force can be used to attack your enemies or defend yourself from their attacks. The lance can also trip, disarm, or push your opponent’s back.

The feats, spells, and skills associated with the Psychic Lance make it a versatile and dangerous weapon in the hands of a skilled user. This power has three levels: levels 1, 2, and 3. Level 1 deals an extra d6 of damage on a successful hit, while level 2 deals an additional d8.

Level 3 provides an extra d10 on an impact and inflicts status effects at the cost of not being able to take any other action for one round after use. Spells related to the Psychic Lance focus more on defensive and utility aspects than offensive ones. A couple of these spells include Silence which blocks verbal components, Arcane Blockade, which has a range of up to 50 feet, and Force Screen, which projects a shield around its caster.

Skills related to the ability focus more on defence than offence, such as Dodge, which allows its caster +1 AC against an attacker they’ve successfully avoided before; Concentration which grants +1 bonus when casting defensively; etcetera. There are five types of Psychic Lance Feat, each based on your class. These types are fighter-based, spellcaster-based, psionic-based, skill-based and Divine.

As a Psionic, you get a few unique abilities, including projecting 10 points worth of damage for every point spent on Psy points or attempting to heal the target by spending Psy points. The Spellcasters type comes with high amounts of utility spells like Silent and Dispel Magic, as well as having access to all knowledge skills. Fighters have high stats across the board, but their skillset is limited, so they rely on their various melee weapons.

Skill users have many ways to deal damage, Trip, disarm, or push opponents off balance, but no actual melee weapons outside unarmed strikes. Divine Feats are mainly healing-focused and best utilized by Paladins or Clerics. The Psychic Lance is a versatile and deadly weapon in the hands of a talented user. You can use it offensively to inflict damage upon your enemies or defensively to protect yourself from their attacks. It can also be used to Trip, disarm, or push opponents away from you if need be. The Psychic Lance Feat is grouped by class but can be taken by any character who meets the prerequisites.

The first type of Feat is Fighter-based and increases its accuracy and critical strike chance for a short time after using it. Spellcasters gain several Utility spells, such as Dispel Magic or Silent, along with higher proficiency in Knowledge skills. Psionic characters get exclusive abilities, such as focusing 10 points of damage per point of Psy points spent or trying to heal the target by expending Psy points.

Skill-based characters do not have any specific melee weapons available to them outside of unarmed strikes. Still, they excel at dealing with damage and making trips, disarms, and pushes where needed. Lastly, Divine Feats are available for Paladins and Clerics, who primarily provide healing through their combat style rather than attacking enemies.

Psychic Lance 5e Customization Options:

When choosing your weapon in D&D 5e, the options can seem endless. But if you’re looking for a unique and exciting opportunity, look no further than the psychic lance. This simple weapon can be customized in various ways to suit your needs. One of the most basic options is deciding whether or not it has been reached.

As a ranged weapon, this will affect how many squares away from you an enemy has to be before they are hit by the psychic lance attack (usually one). The other important thing that should be decided on is what kind of damage type it deals with: Bludgeoning, piercing or slashing.

Psychic Lance 5e Conclusion:

Overall, Psychic Lance 5e is a powerful weapon to have on your side in any 5e campaign. I feel it should be saved for tough battles and that getting the most out of this weapon requires knowing when and how to use it. I hope this Guide was helpful to you in understanding what 5e psychic lance is and how to use it properly. It can give you an edge in combat but is not meant to replace other weapons.

Kingsley is only crazy about Dungeons & Dragons. For three years he played the DND master for different groups of people. In addition, he has worked on the internet and board games. He is familiar with DND's various gameplay options and themes, and as a DM, Arthur provides the answer no matter which DND-related topic you struggle with.