Wolves have long been iconic creatures to Dungeons and Dragons, appearing in the game since the very beginning and taking on many forms over time. In the fifth edition of D&D, wolves are powerful and intelligent creatures that can prove deadly to low-level adventurers - but with some planning, any party can come out victorious against these foes! Here’s everything you need to know about using wolves in your 5th edition D&D games.

How are they different from regular wolves?

Wolves 5e receive +2 Dex, -2 Int, are Medium-sized. They also have +1 natural armor and get an extra attack when flanking. Their statistics should look like those on page 194 of Player’s Handbook 5e. Although wolves might be similar to regular dogs at first glance, they are more comparable to dire wolves due to their more powerful jaws (they deal 1d6+str mod damage instead of just str mod). Wolves have 15 feet of dark vision rather than 60ft. Wolves 5e can be used as mounts for characters with riding proficiency.

What stats should I use for my wolf?

Wolves have a base walking speed of 40 feet, but their stats can vary based on their sizes (determined by type). They also have a racial bonus that gives them an advantage on attack rolls when they move at least 20 feet toward a target. But most importantly, wolves are always treated as if they are under the effects of [the] freedom of movement spell—except that it is natural rather than magical. Wolves have no special bonuses or penalties due to size. A wolf’s bite deals 1d6 piercing damage. Wolves aren’t smart, so they usually rely on ambushing tactics to catch prey. The wolf has an advantage on attack rolls against any creature it has surprised. If you want your wolf to be more intelligent, consider giving it an Intelligence score of 2 or 3; however, such wolves will not be as effective in combat because they lack pack tactics.

What are their attacks?

Wolves have three attacks. Their primary attack is a bite. Their secondary attack is a tusk slash with each of their long, sharp canines (1d8 piercing damage). And they can use their powerful jaws to grab an opponent, pinning them in place while they chew them (1d6 bludgeoning damage). If you think that sounds brutal, it’s because it is; wolves have an AC of 17. Wolves also have a special ability called pounce. Once per turn, when a wolf moves at least 20 feet straight toward a creature and then hits it with its bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wolf can make one tusk slash against it as a bonus action.

Where can I find them?

A wolf is a large canine predator throughout North America, Europe, Asia, and Africa. Wolves can be found roaming forests, plains, and sometimes even tundra. They tend to stick together in packs of 3-4 wolves, but packs of 10 or more are not unheard of. Wolves will often howl at night to communicate with each other; adventurers who are unfortunate enough to encounter wolves at night should take care—there’s a good chance that they’re listening for prey nearby. Wolves have made appearances in various fantasy games, including Dungeons & Dragons (5e), Shadowrun (5e), Pathfinder (5e), World of Warcraft (5e), etc. There is much lore surrounding wolves which many use as inspiration when designing their creatures.

Are there any subspecies?

Yes, there are. There are many subspecies of wolves, including red wolves (Canis rufus), timber wolves (Canis lupus), and arctic wolves (Canis lupus arctos). In Dungeons & Dragons 5e, only timber wolf is mentioned by name. The other two species exist as subspecies with similar traits to their namesakes. Arctic Wolves have dark fur that makes them hard to see in snowy conditions, while Red Wolves are typically found near swamps or deserts.

Are there varieties of werewolves?

Yes, there are a few different kinds of werewolves you can choose from. It’s important to note that this variety exists only within Dungeons & Dragons 5e. While they haven’t been officially confirmed, it is widely accepted by fans of D&D that each variety of lycanthrope may be encountered throughout their respective settings. The variety we will be discussing today is a specific type of werewolf called lycanthropes, who possess various special abilities related to transforming into wolf-like creatures. Lycanthropes can easily pass as regular wolves when not transformed, making them particularly dangerous opponents.

Kingsley
Kingsley is only crazy about Dungeons & Dragons. For three years he played the DND master for different groups of people. In addition, he has worked on the internet and board games. He is familiar with DND's various gameplay options and themes, and as a DM, Arthur provides the answer no matter which DND-related topic you struggle with.